Polar Region Games · Reykjavík, Iceland
A post-apocalyptic Norse mythology naval survival game. Command a Viking longship, battle mythological horrors, and lead your crew to Gimlé — the last safe haven at the end of all things.
Despite the massive success of Viking-themed games and naval adventures, no title has successfully combined deep survival mechanics, naval-first gameplay, and authentic Norse mythology in a single experience. Valheim is land-based. Sea of Thieves lacks survival depth. Skull & Bones lacks mythological immersion.
Waters of Ragnarök occupies a uniquely defensible position at the intersection of all three, targeting a combined addressable audience of over 80 million players across the survival, naval, and Norse mythology genres.

Waters of Ragnarök is a post-apocalyptic Norse mythology naval survival game in which you command a mighty Viking longship across a dying, monster-haunted world. Explore treacherous seas, gather scarce resources, and manage your crew as the apocalypse unfolds around you.
Master skill-driven ship-to-ship combat, face mythological horrors of the deep, and forge your own path through a brutal, story-driven world — trading, upgrading, and modifying your vessel to survive the chaos. Your ultimate quest: reach Gimlé, the last safe haven at the end of all things.
Real in-game footage captured from the current Unity 6 build — no pre-rendered cinematics.

| Game | Genre | Sales / Players | Our Edge |
|---|---|---|---|
| Valheim | Norse Survival | 12M+ | Naval-first focus, deeper crew & combat systems |
| Sea of Thieves | Naval Adventure | 40M players | RPG depth, survival mechanics, dark mythology |
| Skull & Bones | Naval Combat | ~1M | True survival loop, mythological world, richer story |
| Waters of Ragnarök | Naval Survival RPG | Target: 275k units | The only true Norse naval survival experience |
| Scenario | Units Sold (3 Yr) | Total Revenue (USD) | ROI for Investor |
|---|---|---|---|
| Small Success | 100,000 | $2,424,130 | 0.5x |
| Medium Success (Target) | 275,000 | $6,671,212 | 3.1x |
| Big Success | 750,000 | $18,069,908 | 10.2x |
Our six-person founding team brings over 100 combined years of experience from the world's most respected game studios.
20+ years at the intersection of gaming, development, and live operations. Former Riot Games & CCP Games.
20+ years as an artist on legendary titles. Doom, Mortal Kombat XL, Quake Champions, Call of Duty, Fallout 76, Pax Dei.
15 years in games and animation. Worked at Star Atlas and CCP Games across Unreal, Unity, and custom engines.
A decade in video game industry and engineering. Two indie releases. Game designer at Directive Games.
10+ years across creative studios and tech companies. Strong visual storytelling and technical expertise.
10+ years contributing to world-class titles from Blizzard, Warframe, Call of Duty, and Marvel.
Professional Steam page, capsule art, and optimised tags to maximise algorithmic visibility. Target 75k–100k wishlists before Early Access launch.
Targeted outreach to Splattercatgaming, Wanderbots, and Norse/survival niche creators. Demo keys for Steam Next Fest coverage.
Discord as the central hub. Bi-weekly devlogs, community playtests, and a public roadmap to build trust and long-term retention.
We are raising a seed round to fund 18 months of pre-release development, culminating in a Steam Early Access launch in Q3/Q4 2027. The funding will be deployed across development, art, marketing, and operations to deliver a polished, community-validated first biome.
Polar Region Games is backed by Rannís — the Icelandic Centre for Research — and is raising a seed round to bring Waters of Ragnarök to market. The European Investment Fund has pledged €21M to bolster Nordic game development, signalling strong institutional confidence in the region.